Resources

Supervising-in-a-Box Series: Team/Project Management

Supervising-in-a-Box Series: Team/Project Management

Supervising-in-a-Box helps establish supportive and effective relationships with a diverse range of employees. This box explores ways to reduce or remove unconscious bias, discriminatory practices, and institutional barriers while performing supervisory job functions – including recruitment, project management, performance evaluations, feedback processes, and everyday communication. Team/Project Management focuses on running an effective, innovative, and productive team.

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AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

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How Does Engaging Curriculum Attract Students to Computing?

Making curricula more relevant to students, introducing collaborative learning into the classroom, and tailoring courses to different student experience levels benefit female as well as male students. 

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How Does the Physical Environment Affect Women’s Entry and Persistence in Computing?

The décor of physical spaces conveys messages about the kinds of people who belong there and the kinds of activities that should be done there. Understanding this influence allows us to actively craft an environment that makes a broad range of people feel welcome in computing.

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Which computing majors are right for me?

Which computing majors are right for me?

This card, co-branded with ACM, explains how computing interests and talents line up with different undergraduate degrees and the careers that follow.

A practical model for achieving gender parity in undergraduate computing: Change the system, not the student.

This paper presents a systemic change model of undergraduate computing for accomplishing gender parity. Rather than view women as needing to be modified or repaired to fit the system, this model advocates changing the system to fit the needs of a wider range of students. Changing the system is a more sustainable approach to creating gender parity than providing extra support to students with less experience or background or students who are less likely to feel that people like themselves belong in computing.

How Can You Re-Engineer Your Undergraduate Program to Increase Women's Representation in Computing? Small Steps Toward Systemic Change (Case Study 1)

How Can You Re-Engineer Your Undergraduate Program to Increase Women’s Representation in Computing?

The socio-educational system a student experiences shapes participation in the major. Altering one element of that system is often not enough to create enduring change. When faculty members are ready to implement organizational innovation, success is more likely if they receive support from institutional leaders, have access to adequate resources, and are able to participate in decision-making about the change.

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Comparing U.S. K-12 Students' Math and Science Performance Internationally: What are the facts, what do they mean for educational reform, and how do I talk effectively about the issues?

In the popular press and in public debate, one often hears that U.S. students are performing poorly in math and science in comparison to other countries. What is the basis for these claims? What are students’ actual scores and rankings? How should we interpret and use these scores? A better understanding of the evidence is important for making effective policy decisions that affect computer science and other STEM fields.

Gender Differences in Firm Size, Growth, and Persistence: A Review of Research Literature on Women's Entrepreneurship in the Information Technology Field

Entrepreneurial Series Report #1 summarizes research literature on women's entrepreneurship in the information technology field with a focus on gender differences in firm size, growth, and persistence.

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Who Invents IT? Women’s Participation in Information Technology Patenting, 2012 Update

The original 2007 report, Who Invents IT? An Analysis of Women’s Participation in Information Technology Patenting, examined the rates at which women have been patenting in information technology (IT), how these rates have evolved between 1980-2005, and how these rates differ across IT industry sub-categories and across specific organizations. This edition updates the previous report, exploring these trends from 2006-2010.

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NCWIT Tips: 8 Ways to Give Students More Effective Feedback Using a Growth Mindset

Effective feedback gives students information they actually use to increase their learning and improve their performance. It should employ a "growth mindset" that focuses on developing intelligence through effort, practice, and "wise feedback" that spurs additional effort.

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EA Startup Toolkit

The EA Startup Toolkit is a collection of resources and recommendations to help small and growing companies with technical talent, learn how to create inclusive cultures, recruit and retain diverse employees, build diverse teams, and ensure that all employees are given opportunities to showcase their skills and are recognized for their technical contributions. Learn from NCWIT resources.

Supervising-in-a-Box Series: Performance Review/Talent Management

Supervising-in-a-Box Series: Performance Review/Talent Management

Supervising-in-a-Box: Performance Review/Talent Management provides supervisors with resources for reducing biases in performance evaluation and talent management systems. This “Box” includes tip sheets, resources for identifying and reducing biases, templates, evaluation tools, key takeaways, and background information on unconscious biases.

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