Resources

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The Girl Scouts’ “Technobile” is a mobile technology classroom with 12 workstations. It showcases technology and technology careers in ways that appeal to girls, while breaking down the access barriers to IT.

Gotta Have IT cover

Gotta Have IT

Gotta Have IT is an all-in-one computing resource kit designed with educators' needs in mind. A select set of high-quality posters, computing and careers information, digital media and more, the resource kit builds awareness and inspires interest in computing.

Gotta Have IT is for all students, but is especially inclusive of girls. Read more about these resources here.

NCWIT Fact Sheet

NCWIT Fact Sheet

The NCWIT Fact Sheet provides a one-page description of NCWIT at-a-glance: why we exist, who we are, and what we do.

AgentCubes-in-a-Box Cover

AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

Counselor Lesson Plan

Counselor Lesson Plan (PDF)

Counselors and others in an advising role can use this interactive lesson plan to introduce middle and high school students to computing and careers.

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Pair programming assignments within computer science courses both attract and retain more students in CS majors. In addition, women feel more confident when pair programming is used in the classroom.

C4C Intersecting Pathways Poster (24"x36")

This large printable poster (24"x36") provides information about various paths students can take to get to a career in computing. The poster includes specific steps to follow beginning in high school, college, university and military service pathways that lead to various jobs.

 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

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