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Top 10 Ways of Recruiting High School Women into Your Computing Classes

Recruiting diverse students to computing requires that you spark their interest, build their confidence they can succeed, create a community where they feel like they belong, and help them see themselves as a "computing person". This Top 10 list offers practices that help you recruit high school girls to your computing courses.

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¿Por qué las jóvenes deberían considerar una carrera en tecnología de la información?

Spanish version of Why Should Young Women Consider a Career in Information Technology? This card gives adults talking points and additional resources for a conversation with their daughters and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young woman about a career in IT? How can a young woman prepare now for a career in IT?

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Top 10 Ways to Increase Girls' Participation in Computing Competitions

Are you interested in getting more girls involved in your computing competition? This Top 10 resource offers simple suggestions to make your competition appeal to a wider range of participants. Taking these steps will benefit all students and help make your event a success. 

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How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. In this easy-to-implement classroom activity, individual LEGOS® bricks are used to express a special-purpose programming language, allowing students to kinetically approach concepts and skills in computing in a non-intimidating fashion.

NCWIT Aspirations in Computing Educator Award: Recipient

NCWIT Aspirations in Computing Educator Award: Recipient (Online Badge)

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Why Should Young People Consider Careers in Information Technology?

Created for school counselors by Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, this card gives adults talking points and additional resources for a conversation with their students, children, and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young person about a career in IT?

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e-Textiles-in-a-Box

Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation.

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box is a complete set of resources developed for colleges and universities wanting to establish or enhance their roadshow outreach programs. It draws on the wisdom and practices of a variety of successful roadshow programs that focus on recruiting for diversity and put trained student presenters in a leading role. The Box includes program advice, templates, and sample materials to aid your efforts in every aspect of a sustainable roadshow program. Components include: Controlled Message, Support, Ongoing School Partnerships, Trained Student Presenters, Program Activities, and Evaluation and Tracking.

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. “CS Unplugged” demystifies computing through hands-on activities, including one activity called “Sorting Network.” The activity employs kinetic learning and teamwork to illustrate parallel sorting networks to organize data.

NCWIT Award for Aspirations in Computing: Award Recipient

NCWIT Award for Aspirations in Computing: Award Recipient (Online Badge)

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Promising Practices Catalog

Promising Practices Catalog

This document presents very brief summaries of promising and effective practices identified by NCWIT social scientists and will evolve as more practices are developed and recognized. The practices summarized here aim to 1) Increase the numbers of girls and women in computing. They have goals or benefits related to recruiting, retaining, or advancing the diverse range of females. 2) Make diversity in computing matter to individuals, organizations, and society. They have goals or benefits related to innovation, communication, and talent development.

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