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AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

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How Do Stereotype Threats Affect Retention?

Stereotype threat harms both performance and motivation by reducing our feelings of competence, belonging, and trust in our colleagues. However, careful thought, education, and regular assessment of diversity practices can help minimize incidents of stereotype threat.

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Bringing Young Women into Computing Through the NCWIT Aspirations in Computing Program

Article in CACM describing the obstacles girls face in entering computing and how the Aspirations program seeks to overcome those. Great overview of issues, the Aspirations program and ways individuals can get involved with the program.

Why Should Young People Consider Careers in Information Technology?

Created for school counselors by Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, this card gives adults talking points and additional resources for a conversation with their students, children, and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young person about a career in IT?


Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

How Can Unbiased Software Facilitate Girls’ Interest in IT?

Educational software can increase students’ motivation, interest, and academic achievement in science and math. To do so, it must be selected and utilized properly to avoid gender bias. A sample tool for guiding software selection is provided.

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Top 10 Ways to Increase Girls' Participation in Computing Competitions

Are you interested in getting more girls involved in your computing competition? This Top 10 resource offers simple suggestions to make your competition appeal to a wider range of participants. Taking these steps will benefit all students and help make your event a success. 

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What Research Tells Us About Best Practices for Recruiting Girls into Computing

In this video, Lecia Barker (National Center for Women in Information Technology) discusses research on best practices for outreach to young women and minority students. Lecia looks at the research evidence underlying the choices you need to make when doing a roadshow presentation, specifically why you choose the messages and the activities that you choose.

NCWIT Scorecard

NCWIT Scorecard: A Report on the Status of Women in Information Technology

The NCWIT Scorecard shows trends in girls' and women's participation in computing in the U.S. over time, providing a benchmark for measuring progress and identifying areas for improvement.
Pair Programming-in-a-Box: The Power of Collaborative Learning

Pair Programming-in-a-Box: The Power of Collaborative Learning

Pair programming is a collaborative learning method in which students program in pairs instead of individually. This approach significantly improves college students' programming competency and increases the likelihood that both male and female students become and remain computer science majors. During pair programming, students work in tandem at one computer while completing regular programming assignments. The "driver" controls the mouse and keyboard while the "navigator" makes suggestions, points out errors, and asks questions.

NCWIT AspireIT: Grant Recipient

NCWIT AspireIT: Grant Recipient (Online Badge)

Display the "NCWIT AspireIT: Grant Recipient" badge at your site.

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How Do You Introduce Computing in an Engaging Way?

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects.

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