Resources

Girls in IT: The Facts (report)

Girls in IT: The Facts

Girls in IT: The Facts, sponsored by NCWIT's K-12 Alliance, is a synthesis of the existing literature on increasing girls’ participation in computing. It aims to bring together this latest research so that readers can gain a clearer and more coherent picture of 1) the current state of affairs for girls in computing, 2) the key barriers to increasing girls’ participation in these fields, and 3) promising practices for addressing these barriers.

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The middle school computing curriculum in Colorado’s Boulder Valley School District uses Scalable Game Design to introduce computer programming.

How can I prepare for a computing major?

How can I prepare for a computing major?

Produced with the Association for Computing Machinery (ACM) and the Computer Science Teachers Association (CSTA), this card gives computing-specific advice for the steps to take on the path from high school to college.

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, empowers school counselors to increase student interest in and preparedness for computing and technology jobs. C4C brings school counselors the information and resources they need to advise students about careers in computing and technology and paths to these careers. C4C is a four-year campaign.

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. Simple though encouragement is, fewer than half of the faculty members in the average computer science department in the United States say they do it.

Moving Beyond Computer Literacy: Why schools should teach computer science

Moving Beyond Computer Literacy: Why schools should teach computer science

Computer Science — not computer literacy — underlies most innovation today, yet the majority of U.S. schools require only that students use computers. Computer science teaches students design, logical reasoning, and problem solving — all valuable well beyond the computer science classroom. This resource provides information about the value of computer science curriculum for students, educators, local and national economies as well as global society. It offers steps schools can take to successfully incorporate computer science education.

Why Should Young Women Consider a Career in Information Technology?

Why Should Young Women Consider a Career in Information Technology?

This card gives adults talking points and additional resources for a conversation with their daughters and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young woman about a career in IT? How can a young woman prepare now for a career in IT?

How Can Encouragement Increase Persistence in Computing? Encouragement is Effective in Work Settings (Case Study 2)

How Can Encouragement Increase Persistence in Computing? Encouragement Is Effective in Work Settings (Case Study 2)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. Encouragement is a powerful tool for increasing employee confidence and engagement, but it seems to be underutilized in the workforce. The example in this case study illustrates the profound positive impact a simple encouraging conversation can have on a career.

What are the Important Components of Targeted Recruiting? Change the Gender Composition of High School Computing Courses (Case Study 2)

What Are the Important Components of Targeted Recruiting? Change the Gender Composition of High School Computing Courses (Case Study 2)

Targeted recruiting means planning strategically: set quantifiable goals; identify large, capable audiences; personalize the content of your message; deliver that message in media that are relevant to your audience; and pay attention to people who influence your audience’s decision-making. High school computer science teachers who actively recruit girls and minority students report more students overall and more female students in their courses.

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

The décor of physical spaces conveys messages about the kinds of people who belong there and the kinds of activities that should be done there. Understanding this influence allows us to actively craft an environment that makes a broad range of people feel welcome in computing. 

Computer Science-in-a-Box

Computer Science-in-a-Box: Unplug Your Curriculum

Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science!

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Top 10 Ways of Recruiting High School Women into Your Computing Classes

Recruiting diverse students to computing requires that you spark their interest, build their confidence they can succeed, create a community where they feel like they belong, and help them see themselves as a "computing person". This Top 10 list offers practices that help you recruit high school girls to your computing courses.

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How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The Girl Scouts’ “Technobile” is a mobile technology classroom with 12 workstations. It showcases technology and technology careers in ways that appeal to girls, while breaking down the access barriers to IT.

NCWIT Scorecard

NCWIT Scorecard: A Report on the Status of Women in Information Technology

The NCWIT Scorecard shows trends in girls' and women's participation in computing in the U.S. over time, providing a benchmark for measuring progress and identifying areas for improvement.

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