Resources

 

NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology

The February 2011 National Girls Collaborative Project Webinar, NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology, is archived at the NGCP website. This webcast highlights free materials and information for attracting more girls and underrepresented groups to computing and information technology and shares how formal and informal educators are using these resources to strengthen programming for girls. An archive of the webinar and the final powerpoint slides are available for viewing:

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e-Textiles-in-a-Box

Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation.

Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Peer-led team learning in computer science allows students to work together with a classmate or more advanced peer directing group exercises and discussion. Courses that have utilized PLTL boast lower course drop rates and higher grades.

Information Technology: How the power of IT and the power of women will power the future

Information Technology: How the power of IT and the power of women will power the future

A report on the importance of IT to our future, and why women's participation matters.

A practical model for achieving gender parity in undergraduate computing: Change the system, not the student.

This paper presents a systemic change model of undergraduate computing for accomplishing gender parity. Rather than view women as needing to be modified or repaired to fit the system, this model advocates changing the system to fit the needs of a wider range of students. Changing the system is a more sustainable approach to creating gender parity than providing extra support to students with less experience or background or students who are less likely to feel that people like themselves belong in computing.

NCWIT Aspirations in Computing Educator Award: Recipient

NCWIT Aspirations in Computing Educator Award: Recipient (Online Badge)

Display the "NCWIT Aspirations in Computing Educator Award: Recipient" badge at your site.

How Can Organizations Recruit Diverse Talent in Ways that Promote Innovation and Productivity? Interview Strategies that Identify Functionally Diverse Perspectives (Case Study 1)

How Can Organizations Recruit Diverse Talent in Ways that Promote Innovation and Productivity? Interview Strategies that Identify Functionally Diverse Perspectives (Case Study 1)

Significant evidence suggests that diverse work teams produce tangible benefits, including improved innovation, problem-solving, and productivity. Some of this research also illustrates how teams of diverse agents produce better results than teams of “highest-ability” agents. Companies can implement interview strategies that identify candidates with functionally diverse perspectives likely to improve innovation and productivity.

Mentoring-in-a-Box: Technical Women at Work

Mentoring-in-a-Box: Technical Women at Work

Technical women face challenges, from institutionalized bias to differences in communication styles to a lack of female role models. Developed in collaboration with the Anita Borg Institute for Women and Technology, Mentoring-in-a-Box: Technical Women at Workhelps women excel in the technical professions and advance to positions of leadership.

 

Military Pathway to IT and Computing Careers

Military Pathway to IT and Computing Careers

Part of Counselors for Computing, this card connect students' interests with opportunities in IT and computing that can be achieved through military service and beyond. Information about IT military assignments is linked to future jobs and salaries. Counselors for Computing (C4C) is a project of the NCWIT K-12 Alliance, made possible by the Merck Company Foundation.

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Supervising-in-a-Box Series: Full Series

Employees report that the supervisory relationship is one of the most significant factors in their decision to leave or stay with an organization. Are you, as a supervisor, adequately prepared for this responsibility?

Even if your institution already has a formal training program for supervisors, use Supervising-in-a-Box to create highly productive teams that reduce employee turnover, capitalize on diverse innovative thinking, and ultimately strengthen their bottom lines.

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Top 10 Ways to Increase Girls' Participation in Computing Competitions

Are you interested in getting more girls involved in your computing competition? This Top 10 resource offers simple suggestions to make your competition appeal to a wider range of participants. Taking these steps will benefit all students and help make your event a success. 

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How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

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