Resources

How Can REUs Help Retain Female Undergraduates? Faculty Perspectives (Case Study 1)

How Can REUs Help Retain Female Undergraduates? Faculty Perspectives (Case Study 1)

Undergraduates with positive research experiences feel more confident and motivated to enter graduate programs. To facilitate successful REUs, supportive faculty advisors or graduate mentors should clearly communicate goals to students and allow them to spend a large amount of time on research, increasing independence as the project progresses. Professors Scott McCrickard of Virginia Tech University and Margaret Burnett of Oregon State University treat their undergraduate researchers as members of their respective research teams.

Computer Science-in-a-Box

Computer Science-in-a-Box: Unplug Your Curriculum

Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science!

Women in IT: The Facts

Women in IT: The Facts

Women in IT: The Facts, sponsored by NCWIT's Workforce Alliance, brings together the latest findings from recent research on technical women. This report gives you:

  • The best available data about the current state of affairs for technical women, in a single, easy-to-access resource
  • A summary of the key barriers to women's participation in technology AND promising practices for addressing these barriers
  • Data and tools to support your organization's change efforts
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Resources for Change Agents

Guide to resources for attracting undergraduate women into computing and retaining them through graduation, including tools for assessing your efforts.

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. Simple though encouragement is, fewer than half of the faculty members in the average computer science department in the United States say they do it.

NCWIT Tips for Job Description Analysis

NCWIT Tips for Job Description Analysis

These tips provide “before and after” examples of ads with balanced language and other guidelines for writing unbiased job descriptions.

View the NCWIT Checklist for Reducing Unconscious Bias in Job Descriptions/Advertisements.

 

 

NCWIT Checklist for Reducing Unconscious Bias in Job Descriptions/Advertisements

NCWIT Checklist for Reducing Unconscious Bias in Job Descriptions/Advertisements

This Job Description Checklist helps you analyze ads for subtle biases in language, in criteria, and in how you describe your workplace.

View NCWIT Tips for Job Description Analysis.

 

 

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

The décor of physical spaces conveys messages about the kinds of people who belong there and the kinds of activities that should be done there. Understanding this influence allows us to actively craft an environment that makes a broad range of people feel welcome in computing. 

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Summary of Recent Research on Gender and High-tech Start-ups

High-tech startups typically use one of five types of employment models, reflecting their founders’ ideas about hiring and managing employees. These models can have long-lasting effects on firms and predict the trajectory of women’s representation among core technical staff. This research paper looks at the five models, identifies which are most congenial to hiring women, and points out correlations between competitive business models and meritocratic hiring. 

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Top 10 Ways of Recruiting High School Women into Your Computing Classes

Recruiting diverse students to computing requires that you spark their interest, build their confidence they can succeed, create a community where they feel like they belong, and help them see themselves as a "computing person". This Top 10 list offers practices that help you recruit high school girls to your computing courses.

View online.

The Culture of Open Source Computing

The Culture of Open Source Computing

As a first step toward learning more about OSS culture and women’s participation in it, this annotated bibliography briefly describes current research organized into five topics: Gender Dimensions, Entry & Internal Advancement, Knowledge Acquisition, Membership and Organization, and Motivations & Intentions to Participate. This bibliography identifies pertinent articles and offers a brief summary of what are, in many cases, extensive research findings, only two of which focus on gender and OSS. The original publications should be consulted for full details.

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box is a complete set of resources developed for colleges and universities wanting to establish or enhance their roadshow outreach programs. It draws on the wisdom and practices of a variety of successful roadshow programs that focus on recruiting for diversity and put trained student presenters in a leading role. The Box includes program advice, templates, and sample materials to aid your efforts in every aspect of a sustainable roadshow program. Components include: Controlled Message, Support, Ongoing School Partnerships, Trained Student Presenters, Program Activities, and Evaluation and Tracking.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

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