Resources

How Can Organizations Recruit Diverse Talent in Ways that Promote Innovation and Productivity? Interview Strategies that Identify Functionally Diverse Perspectives (Case Study 1)

Significant evidence suggests that diverse work teams produce tangible benefits, including improved innovation, problem-solving, and productivity. Some of this research also illustrates how teams of diverse agents produce better results than teams of “highest-ability” agents. Companies can implement interview strategies that identify candidates with functionally diverse perspectives likely to improve innovation and productivity.

Gotta Have IT cover

Gotta Have IT is an all-in-one computing resource kit designed with educators' needs in mind. A select set of high-quality posters, computing and careers information, digital media and more, the resource kit builds awareness and inspires interest in computing.

Gotta Have IT is for all students, but is especially inclusive of girls. Read more about these resources here.

Promising Practices Catalog

This document presents very brief summaries of promising and effective practices identified by NCWIT social scientists and will evolve as more practices are developed and recognized. The practices summarized here aim to 1) Increase the numbers of girls and women in computing. They have goals or benefits related to recruiting, retaining, or advancing the diverse range of females. 2) Make diversity in computing matter to individuals, organizations, and society. They have goals or benefits related to innovation, communication, and talent development.

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

NCWIT's Women in IT: By the Numbers presents the most compelling statistics on women's participation in IT on a single page.

Pair Programming-in-a-Box: The Power of Collaborative Learning

Pair programming is a collaborative learning method in which students program in pairs instead of individually. This approach significantly improves college students' programming competency and increases the likelihood that both male and female students become and remain computer science majors. During pair programming, students work in tandem at one computer while completing regular programming assignments. The "driver" controls the mouse and keyboard while the "navigator" makes suggestions, points out errors, and asks questions.

How Do You Support Completion of Graduate Degrees and Engender Commitment to a Research Career? Advisor as Steward of the Discipline (Case Study 1)

Students most likely to complete their graduate studies are those who are viewed as junior colleagues in a positive relationship with their advisors and who are well integrated into their department’s or lab’s intellectual community. Where one woman graduate student finds support and guidance from her advisor, another is stifled by her advisor’s inconsistent and inappropriate behavior. Systems of accountability, together with trained and caring advisors, increase the chances that doctoral students will successfully navigate the path to research careers.

Counselor Lesson Plan

Counselors and others in an advising role can use this interactive lesson plan to introduce middle and high school students to computing and careers.

Entrepreneurial Series Report #4 summarizes research literature on women's entrepreneurship in the information technology field with a focus on networking and access to social capital.

Who Invents IT Thumbnail

The original 2007 report, Who Invents IT? An Analysis of Women’s Participation in Information Technology Patenting, examined the rates at which women have been patenting in information technology (IT), how these rates have evolved between 1980-2005, and how these rates differ across IT industry sub-categories and across specific organizations. This edition updates the previous report, exploring these trends from 2006-2010.

Ed Jobs Map

This report includes data about IT jobs and computer science education, disaggregated by state and congressional district.

Or, use the interactive map to look at education and jobs in your area.

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. By focusing on problem-solving skills, the computer programming environment “Learning to Program with Alice” takes a new approach that helps students see programming as a series of causal relationships.

Resources for Retaining and Advancing Mid-career Technical Women Guide

Managers and others can use this guide to find NCWIT resources that will help them create highly-productive, diverse technical teams. Resources are catalogued by the key “change areas” identified in the NCWIT Change Model for Industry: 1) Top Leadership Support, 2) Supervisory Relationships, 3) Recruitment and Selection, 4) Talent Development and Mentoring, 5) Performance Evaluation and Promotion, 6) Support for Competing Responsibilities, 7) Reduction of Subtle Biases, and 8) Ongoing Evaluation.  Space also exists for adding company-specific resources into the guide.

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