Resources

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

How Does Engaging Curriculum Attract Students to Computing? Media Computation at Georgia Tech (Case Study 1)

How Does Engaging Curriculum Attract Students to Computing? Media Computation at Georgia Tech (Case Study 1)

Making curricula more relevant to students, introducing collaborative learning into the classroom, and tailoring courses to different student experience levels benefit female as well as male students. This approach to introductory computing involves encouraging social interaction and creativity while presenting subject matter that is relevant to non-computing majors. Evaluation at Georgia Tech showed that the Media Computation approach resulted in increased student success rates (earning an A, B, or C) from 72 percent to about 85-90 percent.

C4C Intersecting Pathways Poster (24"x36")

This large printable poster (24"x36") provides information about various paths students can take to get to a career in computing. The poster includes specific steps to follow beginning in high school, college, university and military service pathways that lead to various jobs.

Why Should Young People Consider Careers in Information Technology?

Created for school counselors by Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, this card gives adults talking points and additional resources for a conversation with their students, children, and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young person about a career in IT?

Promising Practices Catalog

Promising Practices Catalog

This document presents very brief summaries of promising and effective practices identified by NCWIT social scientists and will evolve as more practices are developed and recognized. The practices summarized here aim to 1) Increase the numbers of girls and women in computing. They have goals or benefits related to recruiting, retaining, or advancing the diverse range of females. 2) Make diversity in computing matter to individuals, organizations, and society. They have goals or benefits related to innovation, communication, and talent development.

 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

By the Numbers

NCWIT's Women in IT: By the Numbers presents the most compelling statistics on women's participation in IT on a single page.

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

Targeted recruiting means planning strategically: set quantifiable goals; identify large, capable audiences; personalize the content of your message; deliver that message in media that are relevant to your audience; and pay attention to people who influence your audience’s decision-making. GESET annually introduces 1,200 middle school girls to the importance of STEM and IT education through hands-on activities and presentation of real-life applications of technology.

Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

Counselor Lesson Plan

Counselor Lesson Plan (PDF)

Counselors and others in an advising role can use this interactive lesson plan to introduce middle and high school students to computing and careers.

NCWIT AspireIT: Grant Recipient

NCWIT AspireIT: Grant Recipient (Online Badge)

Display the "NCWIT AspireIT: Grant Recipient" badge at your site.

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