Resources

 

NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology

The February 2011 National Girls Collaborative Project Webinar, NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology, is archived at the NGCP website. This webcast highlights free materials and information for attracting more girls and underrepresented groups to computing and information technology and shares how formal and informal educators are using these resources to strengthen programming for girls. An archive of the webinar and the final powerpoint slides are available for viewing:

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Talk with Faculty Colleagues About Stereotype Threat

This Talking Point Card explains stereotype threat and how it is triggered, shares examples of effects from stereotype threat, and suggests ways to create a stereotype threat-free environment for attracting able and diverse students to computing.

Community College Pathway to IT and Computing Careers

Community College Pathway to IT and Computing Careers

Part of Counselors for Computing, this card connect students' interests with IT and computing career paths that can be achieved through enrollment in a community college. Degrees are linked to job titles, projected growth, and wages. Counselors for Computing (C4C) is a project of the NCWIT K-12 Alliance, made possible by the Merck Company Foundation.

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Pair programming assignments within computer science courses both attract and retain more students in CS majors. In addition, women feel more confident when pair programming is used in the classroom.

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Gotta Have IT

Gotta Have IT is an all-in-one computing resource kit designed with educators' needs in mind. A select set of high-quality posters, computing and careers information, digital media and more, the resource kit builds awareness and inspires interest in computing.

Gotta Have IT is for all students, but is especially inclusive of girls. Read more about these resources here.

Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

View infographic

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AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Peer-led team learning in computer science allows students to work together with a classmate or more advanced peer directing group exercises and discussion. Courses that have utilized PLTL boast lower course drop rates and higher grades.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

NCWIT Fact Sheet

NCWIT Fact Sheet

The NCWIT Fact Sheet provides a one-page description of NCWIT at-a-glance: why we exist, who we are, and what we do.

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

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