Resources

Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The Girl Scouts’ “Technobile” is a mobile technology classroom with 12 workstations. It showcases technology and technology careers in ways that appeal to girls, while breaking down the access barriers to IT.

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

How Do You Retain Women through Collaborative Learning? Peer-Led Team Learning (Case Study 2)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Peer-led team learning in computer science allows students to work together with a classmate or more advanced peer directing group exercises and discussion. Courses that have utilized PLTL boast lower course drop rates and higher grades.

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. “CS Unplugged” demystifies computing through hands-on activities, including one activity called “Sorting Network.” The activity employs kinetic learning and teamwork to illustrate parallel sorting networks to organize data.

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. By focusing on problem-solving skills, the computer programming environment “Learning to Program with Alice” takes a new approach that helps students see programming as a series of causal relationships.

How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

Educational software can increase students’ motivation, interest, and academic achievement in science and math. To do so, it must be selected and utilized properly to avoid gender bias. A sample tool for guiding software selection is provided.

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

Targeted recruiting means planning strategically: set quantifiable goals; identify large, capable audiences; personalize the content of your message; deliver that message in media that are relevant to your audience; and pay attention to people who influence your audience’s decision-making. GESET annually introduces 1,200 middle school girls to the importance of STEM and IT education through hands-on activities and presentation of real-life applications of technology.

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

How Do You Retain Women through Collaborative Learning? Pair Programming (Case Study 1)

Collaborative learning can improve retention rates, critical thinking, appreciation of diversity, and development of social and professional skills. When implementing collaborative learning, match students roughly according to experience levels and make sure to give students opportunities to work together for both graded and un-graded assignments. Pair programming assignments within computer science courses both attract and retain more students in CS majors. In addition, women feel more confident when pair programming is used in the classroom.

How Does Engaging Curriculum Attract Students to Computing? Media Computation at Georgia Tech (Case Study 1)

How Does Engaging Curriculum Attract Students to Computing? Media Computation at Georgia Tech (Case Study 1)

Making curricula more relevant to students, introducing collaborative learning into the classroom, and tailoring courses to different student experience levels benefit female as well as male students. This approach to introductory computing involves encouraging social interaction and creativity while presenting subject matter that is relevant to non-computing majors. Evaluation at Georgia Tech showed that the Media Computation approach resulted in increased student success rates (earning an A, B, or C) from 72 percent to about 85-90 percent.

How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. In this easy-to-implement classroom activity, individual LEGOS® bricks are used to express a special-purpose programming language, allowing students to kinetically approach concepts and skills in computing in a non-intimidating fashion.

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