Resources

NCWIT Award for Aspirations in Computing: Award Recipient

NCWIT Award for Aspirations in Computing: Award Recipient (Online Badge)

Display the "NCWIT Award for Aspirations in Computing: Award Recipient" badge at your site.

Stereotype Threat Cover Slide

Stereotypes and Stereotype Threat Affect Computing Students

This slide deck is a companion piece to the NCWIT Talking Point Card Talk with Faculty Colleagues About Stereotype Threat (www.ncwit.org/stereotypethreattp). You can hand out the card to your colleagues and then share these slides at a faculty meeting. 

Stereotype Threat Cover Image

Talk with Faculty Colleagues About Stereotype Threat

This Talking Point Card explains stereotype threat and how it is triggered, shares examples of effects from stereotype threat, and suggests ways to create a stereotype threat-free environment for attracting able and diverse students to computing.

AgentCubes-in-a-Box Cover

AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

Girls in IT: The Facts (report)

Girls in IT: The Facts

Girls in IT: The Facts, sponsored by NCWIT's K-12 Alliance, is a synthesis of the existing literature on increasing girls’ participation in computing. It aims to bring together this latest research so that readers can gain a clearer and more coherent picture of 1) the current state of affairs for girls in computing, 2) the key barriers to increasing girls’ participation in these fields, and 3) promising practices for addressing these barriers.

Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

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How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

 

Summaries of Selected Research of SSAB Members and Visitors to 2012 NCWIT Summit

Members of the Social Science Advisory Board (SSAB) support the National Center for Women & Information Technology (NCWIT) through their research and knowledge about women and information technology.  The depth and breadth of perspectives and approaches that SSAB members and visitors bring to the study of women and computing are illustrated in examples of their recent research projects.  In the research summaries that follow, we see expertise across social science fields, and theoretical and empirical issues and findings with implications for diversity and the full participation of wome

 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

C4C Intersecting Pathways Poster (24"x36")

This large printable poster (24"x36") provides information about various paths students can take to get to a career in computing. The poster includes specific steps to follow beginning in high school, college, university and military service pathways that lead to various jobs.

NCWIT Fact Sheet

NCWIT Fact Sheet

The NCWIT Fact Sheet provides a one-page description of NCWIT at-a-glance: why we exist, who we are, and what we do.

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, empowers school counselors to increase student interest in and preparedness for computing and technology jobs. C4C brings school counselors the information and resources they need to advise students about careers in computing and technology and paths to these careers. C4C is a four-year campaign.

University Pathway to IT and Computing Careers

University Pathway to IT and Computing Careers

Part of Counselors for Computing, this card connect students' interests with IT and computing career paths that can be achieved through enrollment in a university or four-year college. Degree programs are linked to job titles, projected growth, and wages. Counselors for Computing (C4C) is a project of the NCWIT K-12 Alliance, made possible by the Merck Company Foundation.

Community College Pathway to IT and Computing Careers

Community College Pathway to IT and Computing Careers

Part of Counselors for Computing, this card connect students' interests with IT and computing career paths that can be achieved through enrollment in a community college. Degrees are linked to job titles, projected growth, and wages. Counselors for Computing (C4C) is a project of the NCWIT K-12 Alliance, made possible by the Merck Company Foundation.

 

Get girls into computing: Free, evidence-based materials from the National Center for Women & Information Technology (published in Journal for Computing Teachers, Summer 2011)

This editor-reviewed article in the Journal for Computing Teachers, Summer 2011 Edition, provides a detailed overview of the many free, easy-to-use publications available online for educators interested in attracting more students to computing.

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