Resources

NCWIT AspireIT: Grant Recipient

NCWIT AspireIT: Grant Recipient (Online Badge)

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NCWIT Aspirations in Computing Educator Award: Recipient

NCWIT Aspirations in Computing Educator Award: Recipient (Online Badge)

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NCWIT Award for Aspirations in Computing: Award Recipient

NCWIT Award for Aspirations in Computing: Award Recipient (Online Badge)

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Diversity in Computing: Why It Matters and How Organizations Can Achieve It

Computing-related jobs are interesting, well-paying, secure, and abundant, so why aren't more women working in this creative field that produces the technology that is central to our daily lives? The Web extra at http://youtu.be/TgNJJzSiBiY is a video interview in which NCWIT's Wendy DuBow discusses the importance of gender diversity in computing with Alfred C. Weaver.

Encouragement Practice - Case Study 3

How Can Encouragement Increase Persistence in Computing? One Professor’s Approach to Broadening Participation in Computing (Case Study 3)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. The case study written by Gloria Townsend describes the impact she and her colleagues have had by making encouraging comments to women in their courses.

Stereotype Threat Cover Slide

Stereotypes and Stereotype Threat Affect Computing Students

This slide deck is a companion piece to the NCWIT Talking Point Card Talk with Faculty Colleagues About Stereotype Threat (www.ncwit.org/stereotypethreattp). You can hand out the card to your colleagues and then share these slides at a faculty meeting. 

Stereotype Threat Cover Image

Talk with Faculty Colleagues About Stereotype Threat

This Talking Point Card explains stereotype threat and how it is triggered, shares examples of effects from stereotype threat, and suggests ways to create a stereotype threat-free environment for attracting able and diverse students to computing.

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AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

Girls in IT: The Facts (report)

Girls in IT: The Facts

Girls in IT: The Facts, sponsored by NCWIT's K-12 Alliance, is a synthesis of the existing literature on increasing girls’ participation in computing. It aims to bring together this latest research so that readers can gain a clearer and more coherent picture of 1) the current state of affairs for girls in computing, 2) the key barriers to increasing girls’ participation in these fields, and 3) promising practices for addressing these barriers.

Top 10 Ways to Thrive in Your Technical Career

Top 10 Ways to Thrive in Your Technical Career

This resource provides tips mid-career technical women can use to advance their careers.

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Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

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How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

Top 5 Reasons You Should Work at a Startup

Top 5 Reasons You Should Work at a Startup

Listing the top five reasons to work at a startup, this card encourages computing professionals to consider jobs with members of the NCWIT Entrepreneurial Alliance. 

Reproduce this resource with the help of a copy center. Download our reproduction kit, containing the professionally designed PDF file (measuring 4.25" x 5.5") and a printing guide.

 

Summaries of Selected Research of SSAB Members and Visitors to 2012 NCWIT Summit

Members of the Social Science Advisory Board (SSAB) support the National Center for Women & Information Technology (NCWIT) through their research and knowledge about women and information technology.  The depth and breadth of perspectives and approaches that SSAB members and visitors bring to the study of women and computing are illustrated in examples of their recent research projects.  In the research summaries that follow, we see expertise across social science fields, and theoretical and empirical issues and findings with implications for diversity and the full participation of wome

 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

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