Middle School

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C) Information Sheet

Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, empowers school counselors to increase student interest in and preparedness for computing and technology jobs. C4C brings school counselors the information and resources they need to advise students about careers in computing and technology and paths to these careers. C4C is a four-year campaign.

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By the Numbers

NCWIT's Women in IT: By the Numbers presents the most compelling statistics on women's participation in IT on a single page.

Information Technology: How the power of IT and the power of women will power the future

Information Technology: How the power of IT and the power of women will power the future

A report on the importance of IT to our future, and why women's participation matters.

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Offer Computing Workshops and Camps: They Benefit Both Students and the Teachers Who Offer Them

This resource for computer science teachers offers ideas for partnering, existing curriculum, and materials for implementation. Download the PDF, read the HTML version below, or use these additional resources.

Types: Other
NCWIT Scorecard

NCWIT Scorecard: A Report on the Status of Women in Information Technology

The NCWIT Scorecard shows trends in girls' and women's participation in computing in the U.S. over time, providing a benchmark for measuring progress and identifying areas for improvement.



The Scorecard is available in a variety of formats for your convenience.

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box: Capitalizing on Models for Outreach

Roadshow-in-a-Box is a complete set of resources developed for colleges and universities wanting to establish or enhance their roadshow outreach programs. It draws on the wisdom and practices of a variety of successful roadshow programs that focus on recruiting for diversity and put trained student presenters in a leading role. The Box includes program advice, templates, and sample materials to aid your efforts in every aspect of a sustainable roadshow program. Components include: Controlled Message, Support, Ongoing School Partnerships, Trained Student Presenters, Program Activities, and Evaluation and Tracking.

Computer Science-in-a-Box

Computer Science-in-a-Box: Unplug Your Curriculum

Computer Science-in-a-Box: Unplug Your Curriculum introduces fundamental building blocks of computer science -- without using computers. Use it with students ages 9 to 14 to teach lessons about how computers work, while addressing critical mathematics and science concepts such as number systems, algorithms, and manipulating variables and logic. NCWIT is pleased to offer Computer Science-in-a-Box: Unplug Your Curriculum in cooperation with the authors of Computer Science Unplugged. So unplug your computer, and get ready to explore computer science!

Moving Beyond Computer Literacy: Why schools should teach computer science

Moving Beyond Computer Literacy: Why schools should teach computer science

Computer Science — not computer literacy — underlies most innovation today, yet the majority of U.S. schools require only that students use computers. Computer science teaches students design, logical reasoning, and problem solving — all valuable well beyond the computer science classroom. This resource provides information about the value of computer science curriculum for students, educators, local and national economies as well as global society. It offers steps schools can take to successfully incorporate computer science education.

Talking Points

Comparing U.S. K-12 Students' Math and Science Performance Internationally: What are the facts, what do they mean for educational reform, and how do I talk effectively about the issues?

In the popular press and in public debate, one often hears that U.S. students are performing poorly in math and science in comparison to other countries. What is the basis for these claims? What are students’ actual scores and rankings? How should we interpret and use these scores? A better understanding of the evidence is important for making effective policy decisions that affect computer science and other STEM fields.

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

What are the Important Components of Targeted Recruiting? Girls Exploring Science, Engineering, and Technology Event - GESET (Case Study 1)

Targeted recruiting means planning strategically: set quantifiable goals; identify large, capable audiences; personalize the content of your message; deliver that message in media that are relevant to your audience; and pay attention to people who influence your audience’s decision-making. GESET annually introduces 1,200 middle school girls to the importance of STEM and IT education through hands-on activities and presentation of real-life applications of technology.

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

How Do You Introduce Computing in an Engaging Way? Unplugged (Case Study 2)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. “CS Unplugged” demystifies computing through hands-on activities, including one activity called “Sorting Network.” The activity employs kinetic learning and teamwork to illustrate parallel sorting networks to organize data.

How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGOs® (Case Study 4)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. In this easy-to-implement classroom activity, individual LEGOS® bricks are used to express a special-purpose programming language, allowing students to kinetically approach concepts and skills in computing in a non-intimidating fashion.

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. By focusing on problem-solving skills, the computer programming environment “Learning to Program with Alice” takes a new approach that helps students see programming as a series of causal relationships.

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The middle school computing curriculum in Colorado’s Boulder Valley School District uses Scalable Game Design to introduce computer programming.

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The Girl Scouts’ “Technobile” is a mobile technology classroom with 12 workstations. It showcases technology and technology careers in ways that appeal to girls, while breaking down the access barriers to IT.

How Do Stereotype Threats Affect Retention? Better Approaches to Well-Intentioned, but Harmful Messages (Case Study 1)

How Do Stereotype Threats Affect Retention? Better Approaches to Well-Intentioned, but Harmful Messages (Case Study 1)

Stereotype threat harms both performance and motivation by reducing our feelings of competence, belonging, and trust in our colleagues. However, careful thought, education, and regular assessment of diversity practices can help minimize incidents of stereotype threat. Examples show how instructors and advisors can minimize stereotype threat by creating an accepting environment where students feel at ease and are recognized for their achievements. In addition, student test scores improve and gender gaps are eliminated when students are taught that intelligence increases through effort.

Categories: Unconscious Bias
How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

Educational software can increase students’ motivation, interest, and academic achievement in science and math. To do so, it must be selected and utilized properly to avoid gender bias. A sample tool for guiding software selection is provided.

Categories: Unconscious Bias
Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

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