Middle School

Girls in IT: The Facts (report)

Girls in IT: The Facts

Girls in IT: The Facts, sponsored by NCWIT's K-12 Alliance, is a synthesis of the existing literature on increasing girls’ participation in computing. It aims to bring together this latest research so that readers can gain a clearer and more coherent picture of 1) the current state of affairs for girls in computing, 2) the key barriers to increasing girls’ participation in these fields, and 3) promising practices for addressing these barriers.

NCWIT AspireIT: Grant Recipient

NCWIT AspireIT: Grant Recipient (Online Badge)

Display the "NCWIT AspireIT: Grant Recipient" badge at your site.

Types: Aspirations
 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

AgentCubes-in-a-Box Cover

AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

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Summaries of Selected Research of SSAB Members and Visitors to 2012 NCWIT Summit

Members of the Social Science Advisory Board (SSAB) support the National Center for Women & Information Technology (NCWIT) through their research and knowledge about women and information technology.  The depth and breadth of perspectives and approaches that SSAB members and visitors bring to the study of women and computing are illustrated in examples of their recent research projects.  In the research summaries that follow, we see expertise across social science fields, and theoretical and empirical issues and findings with implications for diversity and the full participation of wome

 

Get girls into computing: Free, evidence-based materials from the National Center for Women & Information Technology (published in Journal for Computing Teachers, Summer 2011)

This editor-reviewed article in the Journal for Computing Teachers, Summer 2011 Edition, provides a detailed overview of the many free, easy-to-use publications available online for educators interested in attracting more students to computing.

Gotta Have IT cover

Gotta Have IT

Gotta Have IT is an all-in-one computing resource kit designed with educators' needs in mind. A select set of high-quality posters, computing and careers information, digital media and more, the resource kit builds awareness and inspires interest in computing.

Gotta Have IT is for all students, but is especially inclusive of girls. Read more about these resources here.

Types: Other

NCWIT Scorecard: A Report on the Status of Women in Information Technology (2007 edition)

The NCWIT Scorecard is a status report on women's participation in computing and IT at every segment of the pipeline - from K-12 education and outreach to post-secondary education, from the workforce through entrepreneurial careers.

NCWIT Scorecard (PowerPoint slides and .JPG modules)

The NCWIT Scorecard shows trends in girls' and women's participation in computing in the U.S. over time, providing a benchmark for measuring progress and identifying areas for improvement.

Download PowerPoint slides and charts (.JPG modules) from individual sections for your own presentations, proposals, reports, etc. Note: We ask that you retain the NCWIT copyright and data source information.

Why Should Young Women Consider a Career in Information Technology?

Why Should Young Women Consider a Career in Information Technology?

This card gives adults talking points and additional resources for a conversation with their daughters and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young woman about a career in IT? How can a young woman prepare now for a career in IT?

Gotta Have IT cover

Computing Resources for Educators

NCWIT has compiled a list of the latest and best computing resources to complement and extend Gotta Have IT. This resource list includes ideas for programs, robotics, creative media, class presentations, camps, and clubs. Get inspired to take action with the great ideas in the NCWIT Computing Resources for Educators pamphlet.

Types: Other
Ed Jobs Map

Computing Education and Future Jobs: A Look at National, State & Congressional District Data

This report includes data about IT jobs and computer science education, disaggregated by state and congressional district.

Or, use the interactive map to look at education and jobs in your area.

Promising Practices Catalog

Promising Practices Catalog

This document presents very brief summaries of promising and effective practices identified by NCWIT social scientists and will evolve as more practices are developed and recognized. The practices summarized here aim to 1) Increase the numbers of girls and women in computing. They have goals or benefits related to recruiting, retaining, or advancing the diverse range of females. 2) Make diversity in computing matter to individuals, organizations, and society. They have goals or benefits related to innovation, communication, and talent development.

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