K-12

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

How Do You Introduce Computing in an Engaging Way? Storytelling (Case Study 1)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. By focusing on problem-solving skills, the computer programming environment “Learning to Program with Alice” takes a new approach that helps students see programming as a series of causal relationships.

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch (Case Study 5)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Scratch is a free “media rich programming environment” in which novice programmers can quickly express their creativity while learning computational thinking.

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

How Do You Introduce Computing in an Engaging Way? Scalable Game Design for Middle School (Case Study 6)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The middle school computing curriculum in Colorado’s Boulder Valley School District uses Scalable Game Design to introduce computer programming.

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

How Do You Introduce Computing in an Engaging Way? Meet Them Where They Are (Case Study 3)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. The Girl Scouts’ “Technobile” is a mobile technology classroom with 12 workstations. It showcases technology and technology careers in ways that appeal to girls, while breaking down the access barriers to IT.

How Do Stereotype Threats Affect Retention? Better Approaches to Well-Intentioned, but Harmful Messages (Case Study 1)

How Do Stereotype Threats Affect Retention? Better Approaches to Well-Intentioned, but Harmful Messages (Case Study 1)

Stereotype threat harms both performance and motivation by reducing our feelings of competence, belonging, and trust in our colleagues. However, careful thought, education, and regular assessment of diversity practices can help minimize incidents of stereotype threat. Examples show how instructors and advisors can minimize stereotype threat by creating an accepting environment where students feel at ease and are recognized for their achievements. In addition, student test scores improve and gender gaps are eliminated when students are taught that intelligence increases through effort.

How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

How Can Unbiased Software Facilitate Girls' Interest in IT? A Checklist for Evaluating Software (Case Study 1)

Educational software can increase students’ motivation, interest, and academic achievement in science and math. To do so, it must be selected and utilized properly to avoid gender bias. A sample tool for guiding software selection is provided.

Pair Programming-in-a-Box: The Power of Collaborative Learning

Pair Programming-in-a-Box: The Power of Collaborative Learning

Pair programming is a collaborative learning method in which students program in pairs instead of individually. This approach significantly improves college students' programming competency and increases the likelihood that both male and female students become and remain computer science majors. During pair programming, students work in tandem at one computer while completing regular programming assignments. The "driver" controls the mouse and keyboard while the "navigator" makes suggestions, points out errors, and asks questions.

Outreach-in-a-Box: Discovering IT

Outreach-in-a-Box: Discovering IT

A program to strengthen and diversify the IT pipeline though outreach to middle schools. Using the box, IT professionals customize and deliver a classroom presentation and engage youth in hands-on activities that inspire and inform them about opportunities in IT.

 

Why Should Young People Consider Careers in Information Technology?

Created for school counselors by Counselors for Computing (C4C), a project of the NCWIT K-12 Alliance made possible by the Merck Company Foundation, this card gives adults talking points and additional resources for a conversation with their students, children, and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young person about a career in IT?

What are the Important Components of Targeted Recruiting? Change the Gender Composition of High School Computing Courses (Case Study 2)

What Are the Important Components of Targeted Recruiting? Change the Gender Composition of High School Computing Courses (Case Study 2)

Targeted recruiting means planning strategically: set quantifiable goals; identify large, capable audiences; personalize the content of your message; deliver that message in media that are relevant to your audience; and pay attention to people who influence your audience’s decision-making. High school computer science teachers who actively recruit girls and minority students report more students overall and more female students in their courses.

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

How Does the Physical Environment Affect Women's Entry and Persistence in Computing? Design Physical Space that Has Broad Appeal (Case Study 1)

The décor of physical spaces conveys messages about the kinds of people who belong there and the kinds of activities that should be done there. Understanding this influence allows us to actively craft an environment that makes a broad range of people feel welcome in computing. 

How Do You Recruit or Retain Women Through Inclusive Pedagogy? Equal Access: Inclusive Strategies for Teaching Students with Disabilities (Case Study 3)

How Do You Recruit or Retain Women Through Inclusive Pedagogy? Equal Access: Inclusive Strategies for Teaching Students with Disabilities (Case Study 3)

Women and minority students are not in computing courses under the same conditions as their white male classmates. Instructional practices offer opportunities to level the playing field and improve the retention of underrepresented students. More students with learning and physical disabilities are in the educational pipeline than ever before. Being aware of the issues, tools, and services for students with disabilities makes it easier for them to learn and for you to teach them.

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

How Can Encouragement Increase Persistence in Computing? Encouragement Works in Academic Settings (Case Study 1)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. Simple though encouragement is, fewer than half of the faculty members in the average computer science department in the United States say they do it.

¿Por qué las jóvenes deberían considerar una carrera en tecnología de la información?

Spanish version of Why Should Young Women Consider a Career in Information Technology? This card gives adults talking points and additional resources for a conversation with their daughters and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young woman about a career in IT? How can a young woman prepare now for a career in IT?

 

What Research Tells Us About Best Practices for Recruiting Girls into Computing

In this video, Lecia Barker (National Center for Women in Information Technology) discusses research on best practices for outreach to young women and minority students. Lecia looks at the research evidence underlying the choices you need to make when doing a roadshow presentation, specifically why you choose the messages and the activities that you choose. http://csta.acm.org/Videos/whatresearchtellsus.mov

Pages