K-12

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

 

NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology

The February 2011 National Girls Collaborative Project Webinar, NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology, is archived at the NGCP website. This webcast highlights free materials and information for attracting more girls and underrepresented groups to computing and information technology and shares how formal and informal educators are using these resources to strengthen programming for girls. An archive of the webinar and the final powerpoint slides are available for viewing:

Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

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Summaries of Selected Research of SSAB Members and Visitors to 2012 NCWIT Summit

Members of the Social Science Advisory Board (SSAB) support the National Center for Women & Information Technology (NCWIT) through their research and knowledge about women and information technology.  The depth and breadth of perspectives and approaches that SSAB members and visitors bring to the study of women and computing are illustrated in examples of their recent research projects.  In the research summaries that follow, we see expertise across social science fields, and theoretical and empirical issues and findings with implications for diversity and the full participation of wome

 

Get girls into computing: Free, evidence-based materials from the National Center for Women & Information Technology (published in Journal for Computing Teachers, Summer 2011)

This editor-reviewed article in the Journal for Computing Teachers, Summer 2011 Edition, provides a detailed overview of the many free, easy-to-use publications available online for educators interested in attracting more students to computing.

Gotta Have IT cover

Gotta Have IT

Gotta Have IT is an all-in-one computing resource kit designed with educators' needs in mind. A select set of high-quality posters, computing and careers information, digital media and more, the resource kit builds awareness and inspires interest in computing.

Gotta Have IT is for all students, but is especially inclusive of girls. Read more about these resources here.

NCWIT Fact Sheet

NCWIT Fact Sheet

The NCWIT Fact Sheet provides a one-page description of NCWIT at-a-glance: why we exist, who we are, and what we do.

C4C Intersecting Pathways Poster (24"x36")

This large printable poster (24"x36") provides information about various paths students can take to get to a career in computing. The poster includes specific steps to follow beginning in high school, college, university and military service pathways that lead to various jobs.

Why Should Young Women Consider a Career in Information Technology?

Why Should Young Women Consider a Career in Information Technology?

This card gives adults talking points and additional resources for a conversation with their daughters and/or other young people. The main message is that IT offers meaningful work, security and high salaries with a bachelor’s degree, and flexibility and variety. Information is provided to address these specific questions: What should you tell a young woman about a career in IT? How can a young woman prepare now for a career in IT?

University Pathway to IT and Computing Careers

University Pathway to IT and Computing Careers

Part of Counselors for Computing, this card connect students' interests with IT and computing career paths that can be achieved through enrollment in a university or four-year college. Degree programs are linked to job titles, projected growth, and wages. Counselors for Computing (C4C) is a project of the NCWIT K-12 Alliance, made possible by the Merck Company Foundation.

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