K-12

Girls in IT: The Facts (report)

Girls in IT: The Facts

Girls in IT: The Facts, sponsored by NCWIT's K-12 Alliance, is a synthesis of the existing literature on increasing girls’ participation in computing. It aims to bring together this latest research so that readers can gain a clearer and more coherent picture of 1) the current state of affairs for girls in computing, 2) the key barriers to increasing girls’ participation in these fields, and 3) promising practices for addressing these barriers.

NCWIT Scorecard

NCWIT Scorecard: A Report on the Status of Women in Information Technology

The NCWIT Scorecard shows trends in girls' and women's participation in computing in the U.S. over time, providing a benchmark for measuring progress and identifying areas for improvement.
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By the Numbers

NCWIT's Women in IT: By the Numbers presents the most compelling statistics on women's participation in IT on a single page.

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Counselor Lesson Plan (PowerPoint)

Use these PowerPoint slides in combination with the Counselor Lesson Plan (PDF) to introduce middle and high school students to computing and careers.

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Counselor Lesson Plan

Counselor Lesson Plan (PDF)

Counselors and others in an advising role can use this interactive lesson plan to introduce middle and high school students to computing and careers.

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Top 10 Ways to Increase Girls' Participation in Computing Competitions

Are you interested in getting more girls involved in your computing competition? This Top 10 resource offers simple suggestions to make your competition appeal to a wider range of participants. Taking these steps will benefit all students and help make your event a success. 

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Bringing Young Women into Computing Through the NCWIT Aspirations in Computing Program

Article in CACM describing the obstacles girls face in entering computing and how the Aspirations program seeks to overcome those. Great overview of issues, the Aspirations program and ways individuals can get involved with the program.

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Top 10 Ways of Recruiting High School Women into Your Computing Classes

Recruiting diverse students to computing requires that you spark their interest, build their confidence they can succeed, create a community where they feel like they belong, and help them see themselves as a "computing person". This Top 10 list offers practices that help you recruit high school girls to your computing courses.

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NCWIT Award for Aspirations in Computing: Award Recipient

NCWIT Award for Aspirations in Computing: Award Recipient (Online Badge)

Display the "NCWIT Award for Aspirations in Computing: Award Recipient" badge at your site.

NCWIT Aspirations in Computing Educator Award: Recipient

NCWIT Aspirations in Computing Educator Award: Recipient (Online Badge)

Display the "NCWIT Aspirations in Computing Educator Award: Recipient" badge at your site.

NCWIT AspireIT: Grant Recipient

NCWIT AspireIT: Grant Recipient (Online Badge)

Display the "NCWIT AspireIT: Grant Recipient" badge at your site.

 

Assessing Girls’ Interest, Confidence, and Participation in Computing Activities: Results for Globaloria in West Virginia

This report examines the effects of participation in Globaloria on girls' interests, confidence, and participation in computing activities by analyzing pre- and post- test data for Globaloria participants and enrollment data for Globaloria elective courses. Results demonstrate that outcomes of Globaloria participation among girls include an increase in several home computing activities for girls, and that total female enrollment in elective Globaloria courses is higher than the national average for female enrollment in computing courses.

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Stereotypes and Stereotype Threat Affect Computing Students

This slide deck is a companion piece to the NCWIT Talking Point Card Talk with Faculty Colleagues About Stereotype Threat (www.ncwit.org/stereotypethreattp). You can hand out the card to your colleagues and then share these slides at a faculty meeting. 

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Talk with Faculty Colleagues About Stereotype Threat

This Talking Point Card explains stereotype threat and how it is triggered, shares examples of effects from stereotype threat, and suggests ways to create a stereotype threat-free environment for attracting able and diverse students to computing.

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AgentCubes-in-a-Box: Introduce Computing Through Game Design

Introduce students to computer science through AgentCubes, a powerful and engaging 2-D and 3-D programming tool. By completing the lessons in this program-in-a-box your middle school students will learn to program their own games and simulation worlds, and in the process learn the fundamentals of computer science.

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

 

NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology

The February 2011 National Girls Collaborative Project Webinar, NCWIT Resources: Inspiring Girls to Pursue Careers in Information Technology, is archived at the NGCP website. This webcast highlights free materials and information for attracting more girls and underrepresented groups to computing and information technology and shares how formal and informal educators are using these resources to strengthen programming for girls. An archive of the webinar and the final powerpoint slides are available for viewing:

Girls in IT: The Facts (infographic)

Girls in IT: The Facts Infographic

This attention-getting infographic summarizes the key findings from the Girls in IT report. Use this piece to raise awareness about ways to increase girls' participation in computing.

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