Resources

How Do You Introduce Computing in an Engaging Way? Globaloria: Students Designing Educational Games (Case Study 7)

Engage students not already drawn to computing by creating academic and social environments where these students feel like they belong. Students respond positively to solving real-life problems that draw on their existing knowledge and interests and that involve collaboration in hands-on projects. Globaloria is the country’s largest social learning network of schools and community centers using a game design curriculum to develop students’ digital literacies, computing knowledge, and global citizenship skills.

Encouragement Practice - Case Study 3

How Can Encouragement Increase Persistence in Computing? One Professor’s Approach to Broadening Participation in Computing (Case Study 3)

Encouragement increases self-efficacy, which is the belief in one’s ability to successfully perform a task. Because we are more likely to engage in tasks that we believe we can perform successfully, encouragement may be especially useful for attracting women to male-stereotyped fields such as computing. The case study written by Gloria Townsend describes the impact she and her colleagues have had by making encouraging comments to women in their courses.

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Diversity in Computing: Why It Matters and How Organizations Can Achieve It

Computing-related jobs are interesting, well-paying, secure, and abundant, so why aren't more women working in this creative field that produces the technology that is central to our daily lives? Computing-related jobs are interesting, well-paying, secure, and abundant, so why aren't more women working in this creative field that produces the technology that is central to our daily lives?

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