K-12 Alliance Members

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SciGirls

SciGirls is a weekly television series and educational outreach program for elementary and middle-school children based on proven best practices for science, technology, engineering and math (STEM) education for girls. Launched in February 2011 and produced by Twin Cities Public Television, the episodes are broadcast on most PBS stations. SciGirls is designed to encourage girls to pursue STEM careers, in response to the low numbers of women in many scientific careers.

  • Sarah Carter, Rita Karl
Society of Women Engineers logo

Society of Women Engineers (SWE)

The Society of Women Engineers (SWE) is a non-profit educational and service organization that gives women the tools they need to succeed and advance in the field of engineering, and to be recognized for their contributions as engineers and leaders. SWE provides an array of training and development programs, networking opportunities, scholarships, and outreach and advocacy activities that help make engineering a desirable career choice for women.

  • Betty Shanahan, Randy Freedman
Teach For America Logo

Teach For America

Teach For America is the national corps of outstanding recent college graduates and professionals who commit to teach for two years in urban and rural public schools and become lifelong leaders in the effort to expand educational opportunity. The mission is to build the movement to eliminate educational inequity by enlisting our nation’s most promising future leaders in the effort. They currently place teachers in 43 regions and 31 states across the country.

  • Melissa Gregson

TEALS

TEALS (Technology Education And Literacy in Schools) is a grassroots employee driven program that recruits, mentors, and places high tech professionals who are passionate about digital literacy and computer science education into high school classes as part-time teachers in a team teaching model where the school district is unable to meet their students' Computer Science needs on its own. 
 
  • Kevin Wang, Nathaniel Granor, Vichi Jagannathan
Tech Corps

Tech Corps

TECH CORPS is committed to enhancing K-12 education through the effective use of technology by recruiting, placing and supporting volunteers and by developing partnerships between schools and the community. The company is dedicated to increasing girls' recruitment into the field of technology.

  • Lisa Chambers
techbridge logo

Techbridge

Techbridge helps other nonprofits leverage technology by solving critical initiatives, improving communications between funders and donors, and increasing operating efficiencies. One of their partners is NCWIT.

  • Jennifer Wei, Linda Kekelis
The BizWorld Foundation

The BizWorld Foundation

The BizWorld Foundation is a non-profit that inspires children to be innovative leaders through the teaching of business, entrepreneurship and finance. Through our programs, children develop the critical thinking, leadership and teamwork skills they need to reach their goals. When students reach their potential, so does society.

  • Thais Rezende
UC Davis K-14 Outreach Center for Computing and STEM Education

UC Davis K-14 Outreach Center for Computing and STEM Education

The mission of the UC Davis K-14 Outreach Center for Computing and STEM Education (CSTEM) is to improve computing, science, technology, engineering, and mathematics (CSTEM) education in both formal and informal programs in K-14. The goal of the CSTEM Center is to broaden participation of students, especially female and underrepresented minorities, in computing and to develop students' computer-aided problem-solving skills to tackle real-world STEM problems. The CSTEM Center also studies how to streamline the curriculum on computing education in the context of STEM subjects in elementary, middle, and high schools, and first two years in colleges to increase student interest in pursuing computing and STEM related careers, and post-secondary study.

  • Harry H. Cheng, Kevin Gucwa
World Wide Workshop logo

World Wide Workshop

World Wide Workshop develops applications for learning with technology that combine game mechanics and social networking to empower youth to be inventors and leaders in the global knowledge economy. Their programs transform education by connecting youth to learning, community engagement and economic development through game production.

  • Idit Caperton

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