K-12 Alliance Members

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Games for Learning Institute (G4LI)

Games for Learning Institute (G4LI)

The Games for Learning Institute (G4LI) seeks to answer critical questions, pointing the way to a new era of game use in education. The Institute was established in 2008 with a prestigious grant from Microsoft Research, and supplemental funding from the Motorola Foundation. Based at New York University, the Institute brings together 14 game designers, computer scientists, and education researchers from 9 partner institutions. G4LI applies a scientifically rigorous approach that uses both quantitative and qualitative methods. Researchers study existing games, identify key design elements and learning patterns, develop prototype "mini games" based on these elements and patterns, test them in classroom and informal learning settings, and evaluate the results. G4LI's initial focus is on digital games as tools for teaching science, technology, engineering, and math - STEM subjects - at the critical middle-school level.

  • Susan Stratton
Geek Squad Academy

Geek Squad Academy

Geek Squad Academy is a program designed to inspire a younger generation to get involved firsthand with technology. Housed within Best Buy's Community Relations group, Geek Squad Academy works with local organizations to bring this one of a kind technology based experience to your community. This is accomplished through fun, interactive classes and activities that provide students an opportunity to get hands on experience with a wide variety of technology.

  • Kathryn Heubner, Andrea Wood
GEMS Clubs

GEMS Clubs

Girls in increasing numbers have been opting out of the worlds of math, science, and technology as courses in school and as careers. The GEMS (Girls Excelling in Math and Science) club has been working since 1994 to reverse this trend and to expose 3rd through 8th grade girls to the fun and wonder of these fields. Over 40 clubs have begun around the country.

  • Laura Reasoner Jones, Elizabeth Vandenburg
Generation YES

Generation YES

GenYES is the only student-centered research-based solution for school-wide technology integration. Students work with teachers to design technology-infused lessons and provide tech support. GenYES students learn life-long technology and leadership skills and teachers benefit from on-site, sustainable technology integration support. GenYES builds a campus-wide collaborative learning community!

  • Dennis Harper
Georgia Institute of Technology

Georgia Institute of Technology

The Georgia Institute of Technology is one of the nation's top research universities, distinguished by its commitment to improving the human condition through advanced science and technology. Georgia Tech has 20,000 undergraduate and graduate students who receive a focused, technologically based education. The Institute offers many nationally recognized, top-ranked programs. Undergraduate and graduate degrees are offered in the Colleges of Architecture, Computing, Engineering, Management, Sciences, and the Ivan Allen College of Liberal Arts.

Girl Scouts of the USA (GSUSA)

Girl Scouts of the USA (GSUSA)

The Girl Scout program works to make girls widen their perspectives of the world. Girls in this program learn the importance of personal responsibility, goal-setting, teamwork, and accomplishment.

  • Suzanne Harper
Girls Inc. logo

Girls Inc.

Girls Incorporated is a nonprofit youth organization devoted to inspiring young girls to be strong, smart, and bold. Girls Inc has provided vital educational programs to millions of American girls, particularly those in high-risk, underserved areas. Today, innovative programs help girls confront societal messages about their value and potential, and prepare them to lead successful, independent, and fulfilling lives.

  • Brenda Stegall, Jennie Mathur

Girls Who Code

Launched in Spring 2012, Girls Who Code is a national nonprofit organization working to close the gender gap in the technology and engineering sectors. With support from public and private partners, Girls Who Code works to educate, inspire, and equip high school girls with the skills and resources to pursue opportunities in computing fields.

  • Liza Conrad
Google

Google

Google's mission is to organize the world's information and make it universally accessible and useful - for everyone. They also believe that everyone has the right to become an active creator of the technology that is revolutionizing the world. Through their pre-university outreach programs, they aspire to expose students of all backgrounds, and particularly girls, to the opportunities and excitement of careers in computing.  Google aspires to recognize international diversity. The company utilizes the best talent by hiring employees of diversity to enhance different ideas and perspectives to improve the search engine's services and products. Google sponsors several NCWIT programs including NCWIT Aspirations in Computing and NCWIT Extension Services for Undergraduate Programs (ES-UP).

  • Karen Sumberg